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Have you ever wondered when computer games were created, how about why they started, that might be an interesting topic to discuss here today? Well, why don’t we seriously explore this concept for a moment and look into the reality behind the first computer games and why they took hold and grew so rapidly into a 100 billion dollar industry over the years?

Obviously humans have played games for thousands of years. It was the Persian Empire that brought us the game of chess. The Chinese had a different version of a similar game. There have always been such games that people have enjoyed playing to pass the time. Perhaps it is these games that helped the human brain evolve to strategize and think of the future and to anticipate what was to come.

These games probably helped humans develop the skills needed to survive, to plan for winter and to plant crops; to build dams habitats. Mankind’s fascination with playing games really should not surprise any of us. And when computers were first built the first computer games were very simple, games like pong were simple enough.

One of the first artificially intelligent computer programs perhaps was the one invented to play Tic Tac Toe with humans. Eventually we have converted all of our games into electronic forms and they have into evolved into terrific masterpieces of art and video.

These awesome games are such that they challenge our minds, reflexes and cunning. This is why computer gaming started and why they exists today; to challenge us, entertain us and to test us. Perhaps, you should go out and buy a computer game just to see how far things have come; we certainly live in interesting times and there is nothing more fascinating than computer game technology, combining art and science and introducing us to a virtual world.

Lance Winslow – Lance Winslow’s Bio. If you have innovative thoughts and unique perspectives, come think with Lance; www.WorldThinkTank.net/.

Specs

This gaming computer is everything you could want in a gaming computer kit. From a massive hard drive to an incredibly fast processor with ample RAM to support it, this gaming system packs a serious set of specs that will allow you to run any game out there with ease. Equipped with an MSI Pro motherboard to support each of the computer components, this computer kit is loaded with features.

Let’s start with the massive hard drive that is attached to this computer kit. It comes with a 1.5 TB SATA II hard drive, which is far more than enough space for most of us. 1.5TB is the equivalent of 1536 GB. A GB is what you will see most hard drive space measured in. Typical hard drives are in the areas between 250GB to 640GB. So it is easy to see that with more than twice the space of a typical hard drive.

On top of the huge storage space in this gaming computer kit, you will get a process or and enough RAM to support incredibly fast load times with very little lag. The process that this computer kit comes with is Intel’s newest line of processor, their i7 series. This processor is a quad core that runs at 3.20GHz. A quad core processor allows you to multitask with great ease, and will not slow down your system in the process.

The RAM equipped on this computer kit is a full 16GB of DDR3 RAM. If we do some rounding, it would take roughly 1GB of RAM to run Windows 7. This would leave of with a whopping 15GB of RAM to play our video games, listen to music, and surf the internet all at the same time.

The graphics card in this computer kit is a full 1GB ATI Radeon HD 5780. This will allow you to play your games like you have never seen them before. This graphics card coupled with a HD LED computer monitor and you will have an experience like none other. This line of graphics card can render your favorite games to be exceptionally clear giving you a more realistic game play no matter what game you decide to conquer in the evenings.

The final aspect of this computer that makes it great for a heightened level of game play is the integrated HD sound card. It is a full 7.1 surround supported sound card that will allow you to a home theater aspect to video gaming. This will create and experience of feeling like you are actually in the place you are seeing on your computer screen.

On top of the top of the line system specifications, this gaming computer comes with two, not one but two, DVD RW drives. You can burn multiple DVDs at once, use each drive for different programs and games.

Features The computer tower casing that this gaming computer kit comes with is an aluminum case with a side window that is complimented by a blue LED lighting system. One of the advantages to a side window on your computer casing is that it allows you to view the internal hardware and monitor the cleanliness of the inside of the computer tower.

This computer has 8 USB ports to allow for multiple expansion components to be added to the computer. Two located in the front of the computer casing and the remainder in the rear. It also has an 8-in-1 multimedia card reader to allow for easy uploads of photos and videos from external sources.

Conclusion This gaming computer is most definitely on the higher and of computer kits when it comes to gaming computers. It packs a lot of punch in it for its price, even if it is one of the more expensive computer kits out there.

If you want to look at the computer kit on Newegg.com check it out, http://www.cpyoubuildit.info/computer-kits.

By providing the knowledge to assemble your own PC and optimize your operating system for free, CP YoU BUild IT creates an opportunity to maintain a highly functional and operational PC without having to deal with the time and hassle it takes to talk to a tech support team that other name brands force you to deal with.

I have been working on computer for approximately thirteen years, beginning with the assembly of the first computer I ever owned with my father in the second grade. Computers have come a long way from a 486 processor with a 5.5″ and floppy disk drive.

CP YoU BUild IT is not just a computer company retailer. We provide information and suggestions to all of our customers, so that each customer gets the most out of the PC that they were able to build on their very own!

My experience in – and passion for – computer gaming

A Computer-Gaming Odyssey

The early years

Computer gaming has been an interest of mine ever since I was a young child. This article is part-reminiscence; part history – tracing the development of gaming culture over the decades.

My youthful experiences – in the 1980s – included playing Pac-man on some of the early Atari models, to playing the early installations in the legendary Ultima, Wizardry and Bard’s Tale Series on my beloved Apple //c. While the Ultima series was comprised mostly of two dimensional tiles, the early Bard’s Tale and Wizardry titles involved a rudimentary grid-based first person view.

The graphics – by today’s standards – could be described simplistic at best.

Over the years game designers sought continually to to extract more and more from the limited potential of Apple II and Commodore 64 personal computers. (Although I do not include, here, the IIGS)

Bard’s Tale 3 ‘The Thief of Fate’ – was perhaps the most impessive title to emerge for the Apple II- not long before the line was abandoned to concentrate instead on Apple’s Macintosh series.

For its time, ‘Bard’s Tale 3′ provided a sprawling game world, and devilish, maze-like dungeons. Given the extraordinary limits of the Apple // line of personal computers, the musical score of the Bard’s Tale titles was lively and ‘pleasantly catching.’ It comprised the ‘pinnacle’ of what could be achieved with the limited 128 kB Apple // c frame.

Hand-held electronic games were also popular for the time. Popularity at school rested at lest partly on possession of such titles as ‘Frogger’, ‘Scrambler’, ‘Burger Time’, ‘Donkey Kong’ and others.

I even recall my mother staying up late at night: entranced by my Pacman hand–held electronic game. Even then, gaming was not ‘just for the kids’.

Computer role-playing games, however, were always my favourite – and they still are.

At the time – of course – no one had even heard of ‘Massively Multiplayer’ games OR of the internet.

Some of my favourite memories of my youth include days I spent at my local libaray, playing the quiz game ‘Millionwaire’, wagering 5 1/4 inch floppy disks on who would be winner. Back then, amongst enthusiasts, there was a real sense of community.

Looking back, now, it is hard for younger gamers to envisage the joy which my friends and I knew – despite what today would seem to be rudimentary graphics and sound.

And while those of my generation may have ‘moved on’ in our expectations for modern day gaming, I personally enjoy occasionally reminiscing about ‘a simpler age’ – now so long ago.

into the 1990s

As ‘time marched on’ – into the 1990s – I found myself turning to the PC as the Apple //c ‘passed into history’. The advent of VGA – and then SVGA – graphics while I was in secondary school – marked a milestone – and the quality of the gaming experience improved markedly also.

It was then, also, during this transitional phase – that the ‘Gold Box’ series of Dungeons and Dragons games set the standard. The ever-renewable D&D franchise would serve developers well for many years to come. Even within this series, the difference was marked between the original titles – which had been available on the //c – and those which made the most of the-then groundbreaking SVGA graphics.

To this point, also, Computer Roleplaying Games were mainly charcterised by ‘turn based’ rather than ‘real time’ combat. But the 1990s were to see a paradigm shift to ‘pause and play’ or ‘real-time’ combat.

Meanwhile, the later installations in the Ultima series boasted interactivity which – for the time – caused the series to ’stand out from the crowd’. I can still remember the ‘buzz’ I felt from making bread in Ultima VI: and even cooking it in an oven. Trivial by today’s standards, such ‘touches’ added character to the Ultima franchise.

This was also the ‘coming of age’ of the real-time-strategy genre. Dune II, and ‘Command and Conquer’ in particular – set a basic template that was to be remodelled and improved upon – time after time.

The same might also be said of the first-person-shooters – which during the 1990s included such titles as Doom and Wolfenstein 3D. These titles ’spread like wildfire in this the ‘heyday’ of ’shareware’, and again provided a standard template which was later to be refined and expanded to include Player versus Player action.

The advent of multiplayer and online gaming – into the new Millenium

In good time first-person shooter gaming, as well as the real time strategy genre – were to evolve to the point where player versus player gaming became a lucrative ’sport’. Today, Quake 4, Starcraft, Warcraft III – and other titles – are played competitively – often with thousands of dollars at stake.

Into the late 1990s, the computer role-playing franchise expanded to provide for online, and massively multiplayer gaming. Ultima Online comprised one of those original titles: just as the internet was ‘taking off’; but while broadband was still rare.

Ultima Online, in particular, was marked -originally by an uncontrolled ‘Player versus Player’ (PvP) element. This allowance for ‘Player Killers’ (PKs) greatly reduced the enjoyability of the game. Later developers were to learn from this – and provide ‘PvP’ under more controlled circumstances – often only with mutual consent.

Also the late 1990s saw the rise of such ‘first person’ titles as ‘Everquest’. For some time the ‘Everquest’ franchise ‘ruled supreme’ – comprising the standard by which games of the genre were measured.

But come the mid ‘2000s’ Blizzard’s “World of Warcraft’ (WoW) erupted onto the scene: providing new opportunities for (consensual) PvP combat, lush environments, rewarding multiplayer, and appealing animations.

WoW also struck ‘the right balance’ in instances of player death – with the resultant penalty not being so onerous as to seriously compromise gameplay.

World of Warcraft’s beautifully-rendered animation – cartoon-like – with no pretense of realism – featured as one factor behind the game’s appeal and longevity. This also might be seen as one factor behind Blizzard’s eclipse of the ‘Everquest II’ title – which failed to capitalise on its forerunner’s success.

Perhaps the only weakness of WoW – and other Massively Multiplayer Roleplaying Games (MMORPGs) – is the tendency for gameplay to be reduced to a ‘grind”. There is only so much fun players can glean from ‘camping out’ for spawns.

Despite this, as of 2009 the World of Warcraft franchise continues to be enjoyed by millions of gamers: with two major expansions having been released: and possibly with more to come.

Opportunities for meaningful PvP is also important for many. Epic overarching storylines are also desirable: and comprised a central feature of Lord of the Rings Online (LOTRO) – perhaps the best MMORPG of 2007.

Most importantly – a player should never be lost for something to do. Hours of ‘grinding’ simply are not good enough.

Other recent competitors of WoW include ‘Dungeons and Dragons Online’, and “Warhammer Online’.

‘Dungeons and Dragons Online’ – in particular – encourages co-operative rather than solo gameplay. Such are the class designs that they complement each other.

Upcoming titles planned for release this year (2009) include ‘The Old Republic’ (based in the Star Wars universe) and ‘Stargate Worlds’.

Amongst all this, Industry watchers are left to speculate as to who will one day usurp the ‘WoW’ crown. The challenge for MMORPG developers is to balance options for single and multiplayer co-operative play, while minimising the all-too-familar ‘grind’.

Looking back: single player gaming – late 1990s to the present day…

The late 1990s and early ‘2000s’ saw more breakthroughs in the depth and complexity of first person shooters, computer roleplaying games, and real-time strategy.

We will close, however, with a final consideration of the CRPG genre.

This period was marked especially by the ‘Baldur’s Gate’ series; as well as the ‘Icewind Dale’ titles, and the masterful ‘Planescape Torment’. Bioware’s ‘Infinity Engine’ provided lush graphic backgrounds, accompanied by moving musical scores and deep, immersive and epic plotlines. Adaptable as ever, the Dungeons and Dragons franchise was brought to a new generation. Despite a massive fan base, though, the Infinity Engine line was abandoned before its time – and the much-awaited ‘Baldur’s Gate III’ never emerged.

The ‘Fallout’ series, meanwhile, provided a gritty third person and turn-based gaming experience. Its post-apocalyptic themes developed such a solid following that – in 2008 – Fallout 3 was one of the most anticipated titles of the year.

Diablo I & Diablo II also emerged through this period – marking a new age of ‘action RPGs’: and heralding a new age of ‘co-operative’ online multiplayer gaming. The series is notable for its deeply atmospheric music, and for its dark and foreboding environments.

So popular – and resilient – has the series been, that even now – almost ten years since Diablo II, veteran gamers are eagerly awaiting the new instalment. Diablo III looks set to comprise one of the best-selling CRPG titles for 2009.

Other recent impressive titles include Elder Scrolls IV ‘Oblivion’, Bioware’s ‘Neverwinter Nights’ series, the ‘Knights of the Old Republic’ (KOTOR) series.

Neverwinter Nights I & II provided a ‘makeover’ for the Dungeons and Dragons franchise – with expansive opportunities for user-created content and customisation.

‘Oblivion’, meanwhile, provided for an immersive world, with a plethora of individual characters – each with their own quirks, voice recorded dialogue, and routines. Oblivion’s graphics were ground-breaking for the time – and have left industry watchers to speculate: what next for the Elder Scrolls franchise? Many suppose a new instalment will emerge in 2010.

Meanwhile, The ‘Knights of the Old Republic’ series, (also by Bioware), introduced players to a Star Wars universe set several thousand years before the subject-matter of the original Star Wars universe.

Finally, the KOTOR series (I&II) featured epic storylines; detailed character development system, immersive game play, weapon and armour customisation, and spectacular combat animations. Such elements comprise solid fundamentals which might be borrowed from in ‘The Old Republic’ when it is released some time in 2009-2010.

In conclusion

2009 is set to be a most interesting year. Aside from what we have considered already in this feature, there is a mass of titles in production – many for release this year.

Red Alert 3 was one of the best real-time strategy titles of 2008: offering challenging multiplayer combat, with innovative and often humorous story lines and units. 2009 will see another instalment in this series: ‘Red Alert – Uprising’. Undoubtedly for some this expansion will find its way onto the ‘must-have’ list.

Mass Effect II, Dragon Age, Guild Wars II and Star Trek Online, meanwhile, will likely be amongst the most popular in their respective genres.

Twenty years ago virtually no-one could have foreseen the evolution of games genres and computer technology that has unfolded since.

Regardless – looking to the future – who knows what awaits?

Tristan Ewins is an experienced freelance writer and blogger based in Melbourne, Australia. He specialises in PC Gaming, as well as political and social commentary. He has been writing for ‘On Line Opinion’ for several years, and blogs at the ‘Blogger’ blogs: ‘PC Gaming Forum’ and ‘Left Focus’.

see: http://pcgamingforum.blogspot.com

Interested parties are welcome to contact Tristan with proposals for casual writing work:

tristane@bigpond.net.au

This is a simple guide on how to build a gaming desktop computer. All it requires is that you understand some basic form of computer terminology, though none at all is still acceptable to understand this article.

One of the issues with the typical computer, is that it can’t always handle graphically intensive scenes, resonate sound effects, or fast paced scenarios without inducing latency, momentarily freezing, and crashing all together when presented with such a task. Though if you obtain the proper performance based hardware components, you can configure a gaming computer that can handle any application or program presented to it. Here are a list of components you need in order to build a gaming desktop computer.

To begin to build yourself one of the best gaming desktop PCs around, you first need to understand the type and style of game you play. After this, begin selecting each piece of hardware because buying each piece individually ensures your getting the best value out the amount of all the performance based components available on the web.

The Motherboard has the most value in a gaming computer. This circuit board hosts and controls the system buses that allow a gaming computer to function. It must be equipped with one of the latest sockets to utilize a fast quad-core processor, an array of effective video cards, and at least triple channel memory slots for a large amount of memory to operate. A good suggestion would be to purchase a motherboard with 2 PCIe x16 expansion slots for the graphic cards, at least three color matching memory slots, a numerous amount of peripherals to accommodate room for USB ports and I/O connectors, and lastly a chipset that can handle an over clocked processor and an SLI or CrossFire video card setup. Most of these features are easy to obtain on a gaming motherboard because manufacturers are prepared to offer every possible option.

The next component we recommend purchasing would be the Processor. This small chip is what controls all your games and even the operating system you are currently using. The thing about CPUs is that they have to be fast, and I mean well equipped with multiple processor cores, a well supplied source of L2 memory cache, and most of a all, a fast FSB to ensure data is output accordingly. Two quality processor vendors we recommend providing your gaming computer with are either Intel or AMD, whom even offer other superior products for gaming purposes. Also, these impressive little chips get really hot, which require them to be equipped with a cooling agent that dissipates the heat without causing any unforeseen interruptions. Gaming systems can normally be configured to use intricate water based cooling systems to cool multiple components as the same time.

Even our next recommended component can be setup to use one of these water cooled systems. The Video Cards are the primary components that employ the graphic intentions you desire. These expansion cards use super fast GPU’s to process all the exquisite scenes and videos that are encountered throughout a games span. These cards should be setup to operate in tandem for optimum graphic production for every scene or level. Gaming video cards also use their own dedicated source of memory as the GPUs are processing images. For gaming we suggest at least two SLI or CrossFire ready video cards. These cards are easy to find, its just a matter of how powerful you want them, based off of your preferences and such. You can determine important video card characteristics by visiting our website, which has a link at the bottom of this article.

Now since you have your motherboard figured out, you can select Memory Modules for your gaming computer. We recommend using modules that can can be setup to use duel and triple channel memory options, with a large capacity, fast operating speed, and function stably. Also, since the primary memory has direct interaction with the Storage Drives, we also support using SATA hard drives that spin at 7,200 RPM at least, though we suggest 10,000+ RPM rated HDDs for the best gaming desktop PCs.

At this point you should choose a case based off of the motherboards dimensions and also one that will have enough space to situate the other components that will be configured in the appropriate section of the Chassis. Plus, ensure the Power Supply has a decent power rating to supply enough power to the hard working components throughout the systems operation periods.

Gaming computers require quite an arrangement of components resulting in most carrying a high price tag when bought from a manufacturer. You can save a significant portion of money if you configure your own gaming desktop piece by piece, even to the extent where they match the best gaming desktop PCs in value and quality. For further information about the specific components used to build a gaming computer, please refer to our website iGamingComputers.com. Visit our gaming desktops page for each individual component in detail. We hope this guide gave you a general idea about how to configure a gaming computer.

Chris Jones is an authoritative source for information pertaining to gaming desktop and laptop computer configurations. For an abundant amount of resources about this criteria, visit iGamingComputer.com

Chris Jones Copyright © 2010 – You may use redistribute this article if all links and content remain intact.

CRT screens are fast moving towards obsolescence and are now almost the preserve of Graphic designers, gamers and photographic professionals. In effect their large, bulky size has resulted in them being consigned forever to the recycling bin. Even so, their abilities far outstrip even the most modestly priced LCD or flat panel display. Why? Well, the refresh rate, color saturation, even-ness of brightness and ability to multi-sync (have more than one native resolution) means that they can still meet the requirements of high end digital users. Only a LCD displays offer true multisync and these are significantly more expensive than any CRT screen, either new or refurbished. So where do LCD displays beat the traditional CRT? I’ve already noted than they take up less desk space, but they don’t flicker either and the glare is much less. As a result of this, eye strain is reduced significantly.

Liquid crystals were discovered in 1971 and comprise a liquid chemical compound that can be aligned precisely when subjected to an electric field. By placing rows of liquid crystals in between 2 polarizing filters (the same filters used in sun glasses) no light can pass through. Upon applying a charge to the liquid crystals, they are excited which causes them to align with the polarizing filter. If a light is shone through the layers, only those crystals that have been excited will allow the photons to pass through and align then up with the second filter. This is in effect how a monochrome screen was produced (basically black and white or on and off). Backlights, that produce the light source are cold sodium cathode tubes similar to ceiling strip lights.

In a color LCD screen, three liquid crystal cells make up each pixel. Each of those three cells has in front of it either a red, green, or blue filter. Light passing through the filtered cells creates the colors you see on the LCD. Nearly all modern color LCDs use a thin-film transistor (TFT), also known as an active matrix, to activate each cell. The process of manufacturing a TFT is similar to the process used to manufacture a silicon integrated circuit or silicon chip. Extremely thin insulators, conductors and transistors must be laid into a glass substrate, which becomes the lower glass of the LCD. TFT LCDs create sharp, bright images. Previous LCD technologies were slower, less efficient, and provided lower contrast. The oldest of the matrix technologies, passive-matrix, offers sharp text but leaves ghost images on the screen. This is because the electric field was not delivered directly to the liquid crystal because the TFT layer was not present.

Because LCDs address each pixel individually, they can create sharper text than CRTs, which, when badly focused, blur the distinct pixels that make up the screen image. But the high contrast of LCDs can cause problems when you want to display graphics. CRTs soften the edges of graphics as well as text, and while this can make it hard to read text at very small resolutions, it also means CRTs can blend and convey subtleties in photographs better than LCDs. Also, LCDs have only one “native” resolution, limited by the number of pixels physically built into the display. If you buy a modern 15 inch TFT, it’s native resolution will be 1024×768. Emulating 800 x 600 on this screen will cause it to produce a picture where everything displayed looks to have fuzzy edges. A further note is that Many people claim that TFTs are crisper, but at close working distances the pixel structure is visible on a TFT. This is not the case on modern CRT screens, where the dot pitch is at or below 0.25mm.

Basically, what we’re saying in this article is stick to a CRT screen if you’re a gamer, artist or graphic designer. LCD TFT (active matrix) monitors are still the preserve of those looking for a small desktop solution for every day work such as word processing and surfing the web.

Computer monitor for gaming and graphic design From 15 inch to 21 inch screens. We stock 17 inch and 19 inch NF and FD monitors for gaming as well.